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Warhammer: The Old World

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Katalog›Warhammer: The Old World
Pudełko: Warhammer: The Old World - Arcane Journal: The Razing of Westerland
Zdjęcie: Xjoy
2 graczy 90 minod 14 lat 2024BGG #411400

Long years have passed since the wolfships of Frydaal the Chainmaker were first carried across the Sea of Claws by the snow-laden winds of winter. The Wolves of the Sea brought violence and death to the north-eastern corner of Westerland, leaving only ruin in trade for all that they took. Since then, the Marauder tribes have returned each year, growing only stronger and bolder with the passage of time. This supplement ventures into the frigid cold of the Shadowlands to further explore the culture and beliefs of the Marauder Tribes, the innumerable warriors that clamour to fight alongside mighty Chaos Warlords. Along with additional ways to play your Chaos-worshipping barbarians, there are Path to Glory rules that let you grow an army of any faction into a mighty force over the course of a campaign. There are also three scenarios, and a selection of cursed (or blessed, depending on your point of view) magical artefacts commonly found in the Shadowlands, which can be used by any army. This 48-page softcover supplement contains: – Westerland Aflame: A recounting of Frydaal the Chainmaker’s invasion of Westerland, an exploration of the many Marauder Tribes that fight at her side, and the champions that lead them. – The Path to Glory: Rules for ‘Path to Glory’ campaigns set in the Old World, in which participants build mighty armies of conquest or destruction. – Marauder Tribes: Profiles and rules for the Marauder Tribes, including Chaotic Traits and Chaotic Cults, the system of beliefs that ties the many tribes and clans of the Shadowlands together. – Artefacts of the Shadowlands: Common magic items originating from the Shadowlands, which are available to all armies. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Ravening Hordes, and Arcane Journal: Warriors of Chaos, all available separately, to use the contents of this supplement. To play the start of a Path to Glory campaign,

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Dane gry: BoardGameGeek

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Warhammer: The Old World - Arcane Journal: The Razing of Westerland
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Warhammer: The Old World - Arcane Journal: The Breaching of the Great Bastion
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Warhammer: The Old World - Arcane Journal: Kingdom Of Bretonnia
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Warhammer: The Old World - Arcane Journal: Tomb Kings Of Khemri
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Warhammer: The Old World - Arcane Journal: Orc & Goblin Tribes
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Warhammer: The Old World - Arcane Journal: Dwarfen Mountain Holds
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Warhammer: The Old World - Arcane Journal: Warriors of Chaos
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Warhammer: The Old World - Arcane Journal: Empire of Man
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Warhammer: The Old World - Arcane Journal: High Elf Realms
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Warhammer: The Old World - Arcane Journal: Wood Elf Realms
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Warhammer: The Old World - Arcane Journal: Beastmen Brayherds
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Warhammer: The Old World - Arcane Journal: Armies of Grand Cathay
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Warhammer: The Old World - Arcane Journal: Dawn of the Storm Dragon
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Warhammer: The Old World - Tomb Kings: Arcane Journal: The War of Settra's Fury
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Warhammer: The Old World - Arcane Journal: High Elf Realms

EN · Wszystkie

Pudełko: Warhammer: The Old World - Arcane Journal: High Elf Realms
Zdjęcie: Xjoy
2 graczy 90 minod 14 lat 2024BGG #411400

The High Elves march to war from the ten kingdoms of Ulthuan, the mysterious island paradise where their race was birthed, to their colonies and outposts upon the infinite coastlines of distant lands. They have defended this world for millennia, battling hosts of Daemons, worshippers of the Dark Gods, and all who would try to defile and pillage it. This essential guidebook studies the rich history and background of the various cultures of High Elves, and offers rules to use them in your games of Warhammer: The Old World. When used alongside The Old World – Forces of Fantasy, this book gives you more options and in-depth rules, allowing you to muster a mighty collection of noble warriors, and get the most out of them on the tabletop. Within this 48-page supplement, you will find: – Background and lore: A history of the Elves, as well as where they stand in the current age. This includes a map and plenty of examples of faction iconography, colours, and miniatures to inspire your collection. – Armies of Ulthuan: Rules to field two unique Armies of Infamy – the Sea Guard Garrison and The Chracian Warhost. – Special Character & Unit Profiles: Background and rules for units and characters, including Korhil Lionmane and Ishaya Vess, Sentinel Of The Silent Isle. – High Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need a copy of Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books, both available separately, to use the contents of this book.

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Dane gry: BoardGameGeek

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