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Warhammer: The Old World

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Katalog›Warhammer: The Old World
Pudełko: Warhammer: The Old World - Arcane Journal: The Razing of Westerland
Zdjęcie: Xjoy
2 graczy 90 minod 14 lat 2024BGG #411400

Long years have passed since the wolfships of Frydaal the Chainmaker were first carried across the Sea of Claws by the snow-laden winds of winter. The Wolves of the Sea brought violence and death to the north-eastern corner of Westerland, leaving only ruin in trade for all that they took. Since then, the Marauder tribes have returned each year, growing only stronger and bolder with the passage of time. This supplement ventures into the frigid cold of the Shadowlands to further explore the culture and beliefs of the Marauder Tribes, the innumerable warriors that clamour to fight alongside mighty Chaos Warlords. Along with additional ways to play your Chaos-worshipping barbarians, there are Path to Glory rules that let you grow an army of any faction into a mighty force over the course of a campaign. There are also three scenarios, and a selection of cursed (or blessed, depending on your point of view) magical artefacts commonly found in the Shadowlands, which can be used by any army. This 48-page softcover supplement contains: – Westerland Aflame: A recounting of Frydaal the Chainmaker’s invasion of Westerland, an exploration of the many Marauder Tribes that fight at her side, and the champions that lead them. – The Path to Glory: Rules for ‘Path to Glory’ campaigns set in the Old World, in which participants build mighty armies of conquest or destruction. – Marauder Tribes: Profiles and rules for the Marauder Tribes, including Chaotic Traits and Chaotic Cults, the system of beliefs that ties the many tribes and clans of the Shadowlands together. – Artefacts of the Shadowlands: Common magic items originating from the Shadowlands, which are available to all armies. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Ravening Hordes, and Arcane Journal: Warriors of Chaos, all available separately, to use the contents of this supplement. To play the start of a Path to Glory campaign,

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Dane gry: BoardGameGeek

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Warhammer: The Old World - Arcane Journal: The Razing of Westerland
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Warhammer: The Old World - Arcane Journal: The Breaching of the Great Bastion
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Arcane Journal: The March Of Chaos
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Warhammer: The Old World - Modular Movement Trays
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Warhammer: The Old World - Dice Set
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Warhammer: The Old World - Arcane Journal: Kingdom Of Bretonnia
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Warhammer: The Old World - Arcane Journal: Tomb Kings Of Khemri
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Warhammer: The Old World - Arcane Journal: Orc & Goblin Tribes
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Warhammer: The Old World - Arcane Journal: Dwarfen Mountain Holds
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Warhammer: The Old World - Fortified Manor of the Empire
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Warhammer: The Old World - Sigmarite Chapel of the Empire
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Warhammer: The Old World - Walls & Fences
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Warhammer: The Old World - Watchtower of the Empire
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Warhammer: The Old World - Arcane Journal: Warriors of Chaos
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Warhammer: The Old World - Arcane Journal: Empire of Man
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Warhammer: The Old World - Arcane Journal: High Elf Realms
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Warhammer: The Old World - High Elf Realms Reference Card Pack
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Warhammer: The Old World - Arcane Journal: Wood Elf Realms
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Warhammer: The Old World - Arcane Journal: Beastmen Brayherds
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Warhammer: The Old World - Arcane Journal: Armies of Grand Cathay
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Warhammer: The Old World - Arcane Journal: Dawn of the Storm Dragon
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Warhammer: The Old World - Tomb Kings: Arcane Journal: The War of Settra's Fury
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The Old World: Beastmen Brayherds Dice
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Orc & Goblins Tribes: Orc & Goblin Tribes Dice
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Warhammer: The Old World - Arcane Journal: Dwarfen Mountain Holds

EN · Wszystkie

Pudełko: Warhammer: The Old World - Arcane Journal: Dwarfen Mountain Holds
Zdjęcie: Xjoy
2 graczy 90 minod 14 lat 2024BGG #411400

Forged in battle and tempered through hardship, the history of the Dwarfs is a tale of constant war and tragedy. Yet, they are not worn down by their hardships, for each trial and tribulation they have faced has served to further steel the resolve of the indomitable Dwarfs. This supplement takes an in-depth look at the Karaz Ankor, exploring the traditions and beliefs of this powerful realm of stubborn and prideful warriors and artisans. Used in conjunction with Warhammer: The Old World – Forces of Fantasy, this book arms you with even more in-depth rules, allowing you to use your collection of grudgeful Dwarfs in new and exciting ways. Within this supplement, you will find: The Mountain Realm: A comprehensive look at the Karaz Ankor, the mountain realm of the Dwarfs – from the might of its impregnable holds, to the roles of its ruling guilds and clans. The Reclamation of Khazid Vosk: The saga of Burlok Damminson’s bold quest to reconquer the lost hold of Khazid Vosk and to reclaim its forgotten treasures. Heroes of Legend: Background and rules for three famous characters Thorgrim Ulleksson, Kharl of the Dammaz Kron, Ungrim Ironfist, the Slayer King of Karak Kadrin, and the infamous Engineer Burlok Damminson. Armies of Infamy: Rules to field two unique Dwarf Armies of Infamy: Royal Clans, and Engineers Expeditionary Forces. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books, both available separately, to use the contents of this book.

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Dane gry: BoardGameGeek

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